Bonaparte at Marengo
Sample Game
Designer's Comment.
Normally the article summary comes from the authors of the article, however, in this case, I thought it best to write the summary myself. For a long time, I resisted including an article such as this on the website as I felt that one of the great pleasures of Bonaparte at Marengo is learning the game yourself and experiencing those "Ah-ha!" moments of understanding. Learning the game through an article like this must necessarily deprive the reader of that experience. Still, I have also noticed that some people never learn the game at all because the number of novel elements is so great that it overwhelms them, leaving them uncertain as to how to move even the first piece on the first turn. Reading this article can help with that. I have also noticed some people who have had their experience ruined through rules misunderstandings. Reading this article can help with that too. In the end, I thought it best to leave it to readers to make their own judgements as to whether or not an article like this is for them. The authors worked hard to prepare this article, and I am rather ashamed to admit I did not publish it nearly as promptly as I should have; I suppose it was only when the prospect of publishing it was actually at hand that I realized just how conflicted my feelings on this subject were. In any case here it is (finally).
Bowen Simmons
Introduction.
This game was from round 3 of the 2006 Bonaparte at Marengo PBEM (Cyberboard) tournament between George Fagin, who played the Austrians, and Dick Jarvinen, who played the French. In keeping with the tournament rules, sides were selected by a morale auction. Dick Jarvinen won the auction with a bid of French 15 (meaning that he got to play the French, but at a starting morale of 15 rather than the normal 17). The game ended at 6:00PM, with a French resignation.
The game is depicted using a series of labelled illustrations. Austrian turns are on the left and French turns are on the right. Generally there is one illustration for each Austrian turn and one for each French turn, but the more complex turns are represented by two illustrations. As mentioned, this game was played online, and the illustrations are based on the Cyberboard game box that was used to play the game.
Commentary on the game is minimal. Beneath each illustration is a set of letter-coded bullets that describe what is happening for each move and attack depicted. Totally missing from the text is any sense of WHY each move was made: what it was expected to achieve, what was planned for different enemy counter-moves or what alternatives to the move was considered. The problem of understanding the reasons why the moves were made has been intentionally left as an exercise for the reader.
The Game.
| French Initial Deployment |
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| Austrian Turn, 6AM |
French Turn, 6AM |
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| Austrian Turn, 7AM |
French Turn, 7AM |
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| Austrian Turn, 8AM (in two parts: part one) |
French Turn, 8AM |
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| Austrian Turn, 8AM (in two parts: part two) |
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| Austrian Turn, 9AM (in two parts: part one) |
French Turn, 9AM |
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| Austrian Turn, 9AM (in two parts: part two) |
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| Austrian Turn, 10AM (in two parts: part one) |
French Turn, 10AM |
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| Austrian Turn, 10AM (in two parts: part two) |
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| Austrian Turn, 11AM (in two parts: part one) |
French Turn, 11AM |
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| Austrian Turn, 11AM (in two parts: part two) |
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| Austrian Turn, 12PM (in two parts: part one) |
French Turn, 12PM |
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| Austrian Turn, 12PM (in two parts: part two) |
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| Austrian Turn, 1PM (in two parts: part one) |
French Turn, 1PM |
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| Austrian Turn, 1PM (in two parts: part two) |
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| Austrian Turn, 2PM (in two parts: part one) |
French Turn, 2PM |
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| Austrian Turn, 2PM (in two parts: part two) |
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| Austrian Turn, 3PM (in two parts: part one) |
French Turn, 3PM |
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| Austrian Turn, 3PM (in two parts: part two) |
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| Austrian Turn, 4PM |
French Turn, 4PM |
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| Austrian Turn, 5PM (in two parts: part one) |
French Turn, 5PM |
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| Austrian Turn, 5PM (in two parts: part two) |
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| Austrian Turn, 6PM (at start) |
Austrian Turn, 6PM (at point of French resignation) |
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Conclusion.
The Austrian victory in this game is of course partly the result of the French player having given up 2 morale points in order to play the French. It is necessarily speculative to consider what might have happened had the French had those two morale points back, but unless the morale change was accompanied by some deeper and more extensive revisions to the French line of play, the game still would likely have ended in an Austrian victory. With the French line of play as it was, the Austrians were able to give up 6 morale points to inflict a loss of 3 on the French on the 6PM turn, but they did not have to do so: they could instead have used the additional time remaining in the game to set up attacks at a more favorable loss ratio and thereby achieve a French demoralization at a later time in the game.
About the Players
Dick Jarvinen, the French player in the above game, is the man behind the Bonaparte at Marengo Ladder and Bonaparte at Marengo tournament.
He has been a contributing editor to the magazines The General, S&T, Fire & Movement (among others).
George Fagin, the Austrian player in the above game, is (at the time of this writing) currently
at the top of the Bonaparte at Marengo Ladder and is contending for the title in the Bonaparte at Marengo tournament. He is married and the father of four grown children.
Garry Haggerty, who created the text and graphics for the above game, has played over 80 games of Bonaparte at Marengo,
both online as well as face-to-face. He has been a wargamer since 1964.