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| Products | | The Guns of Gettysburg | | Design Diary | | A Sticky Subject |
I thought I’d use this diary entry to show you what the sticker sheet for the blocks looks like, and to explain something about the opposing armies and how they are represented in the game. While I talked about the sticker design from a graphical perspective, and I’ve posted several articles about the opposing armies from a historical perspective, I thought with this diary entry I’d aim for the middle: how the armies in history are translated into armies in the game.
To the left is the Confederate army portion of the game’s sticker sheet. The stickers show the representations for the full-strength and reduced-strength blocks. The full-strength blocks are easily identifiable by the use of full-color state flags, while the reduced-strength blocks use gray national flags. The Confederates had a fairly simple and consistent high-level organization. The army was composed of three corps (led by Lonngstreet, Richard Ewell, and A. P. Hill), each of which had three divisions. The names on the blocks identify divisions. Confederate divisions typically had four brigades, although Rodes had five and Pickett only had three. The brigades themselves averaged about 1300 men or so, and the divisions had between 5000 and 7500 men. The scale here is basically a division-scale game, but with each division represented by two blocks. This enables the divisions to have a fair amount of tactical articulation without having complex rules about division states or formations, and without the explosion of game pieces that a full-bore brigade scale would produce. (Playing time has been the driving force here; as I’ve mentioned before, in general playing time in wargames scales with the piece count: all else being equal, a game with 200 pieces will tend to take twice as long as a game with 100.) What differentiates the various divisions from each other in the game is the number of reduced-2 blocks (the blocks with two gray flags) in a division. The more of them a division has, the more hitting power it has when attacking and the more staying power it has when defending. Four of the Confederate divisions (Pickett, Johnson, Heth and Pender) have one each, four (McLaws, Early, Rodes, and Anderson) have two each, and one (Hood) has three. This mostly reflects perceived quality, but manpower does play a part; Rodes, for example, merits its second reduced-2 more because of its size than its quality. Quality ratings are of course a contentious issue for Civil War games. Unlike Napoleonic units, which come helpfully pre-rated into various grades of militias, line, and elite units, Civil War units were almost all formally of the same class. This doesn’t mean that they were all actually equally good, but only that rating them takes you into a murky process involving a lot of different factors, which inevitably leads off into hypotheticals — you might, for example, think that such-and-such a division performed badly in some particular encounter, but you can only guess at what some other division would have done had it been in the same situation. In general, I used the general reputation of the units going into the battle combined with their performance at the historical battle itself. |